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come as you are

Hey,

I streamed your game last night. Overall, I felt like - even for a prototype - this game was published way too early. For a single fight that lasts less than 5 minutes, it's a really shame that effort couldn't even be put towards basic sound design. Combat itself didn't feel like a good public demonstration of the games potential either, as there were some bugs or otherwise unfair behavior exhibited by the AI. Often the AI would fall through the floor when dead, on a few occasions the AI would slide across the ground rather than play the running animation. The AI also is able to throw range projectiles when they are off screen, making it feel like the AI is getting cheap shots in the player. The wind-up animation for the AI seems inconsistent, making it difficult to predict when the enemy is about to attack, or even sometimes the wind-up animation goes so slow I assumed the AI was switching stances.

The art is really nice but seemingly at the detriment of the game. I hope you'll put in the work to make this game as great as the art.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+1)

nice prototype ..hope look full version